An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.
Concepts:
-
Sequencing
-
Repetition
-
Events
-
Conditional logic
-
Animation
-
Pen drawing
-
Drawing shapes and patterns
-
Playing musical notes
-
Sending and receiving messages
-
Handling user input
-
Color detection